Sandy Tie Dong
8491 Sunset Boulevard #516
West Hollywood, CA 90069
Cell: 310-770-8136
Demo Reel & Website: www.sandydong.com
Email: sandytiedong@yahoo.com
(Click here to download in PDF format.)
- State-of-the-art 2D/3D digital painting specializing in photo-realistic and stylistic texture, lighting, look development, rendering, matte painting, concept and character design, modeling, animation, and digital set design; capable of artistic and technical self-direction.
- Skilled at executing a variety of complex creative and artistic styles in 3D animation including characters and major complex environments, look development, setting up shader networks, painting maps, setting up displacement maps and grooming fur, feathers, and hair and painting a variety of maps for skin.
- B.F.A. degree from the Central Institute of Fine Arts, Beijing, China.
- Strong artistic vision and expert in digital painting and conceptual art with attention to detail.
- 17 years feature film production experience.
Professional Experience:
Look Development / 3D Texture Painter August 2014 – present
Sony Pictures Imageworks Canada
Senior Look Development/Senior Texture Artist:
The Mitchells vs The Machine
Major environments – Interior & Exterior The Mall, Forest, Dynoland, Camp Site; lead characters AARON, SHERI, TINA ROBOT
Senior Look Development/Senior Texture Artist:
Angry Birds 2 – released 2019
Environments, characters, props
Senior Look Development/Senior Texture Artist:
Spider-Man: Into The Spider-Verse – released 2018
Major environments – Multiple City and Underground shots, Train Station, Graffiti Room; lead characters GREEN MONSTER GOBLIN, AARON, PENNY, SPIDER NOIR, FRANKENSTEIN, and GENERIC CHARACTERS
Senior Look Development/Senior Texture Artist:
The Emoji Movie – released 2018
Lead character POOP and various other EMOJIS
Senior Look Development/Senior Texture Artist:
Storks – released 2016
Lead characters AARON, MOM, DAD, VARIOUS STORKS
Senior Look Development/Senior Texture Artist:
Smurfs: The Lost Village – released 2017
Environments and props
Senior Look Development/Senior Texture Artist:
Hotel Transylvania 2 – released 2015
Environments and lead character OCTOPUS MAN, GENERIC KIDS
Look Development / 3D Texture Painter September 2003 – July 2014
DreamWorks Animation
Senior Look Development/Senior Surfacing Texture Artist:
Puss ‘n Boots 2
Look development and texture of lead characters MEDUSA, MUMMIES, and hair grooming for all generic human characters.
Senior Look Development/Senior Surfacing Texture Artist:
Home (aka “Happy Smeckday”) – released March 2015
Look development and surfacing of main hero characters GRATUITY (TIP), PLUSH, SLUSHIOUS (and variations).
Senior Look Development/Senior Surfacing Artist:
Turbo – released 2013
Sole responsibility for surfacing 4 lead characters TITO, GUY, ANGELO and PAZ (except for hair on PAZ). Developed and painted generic race car driver suit and garage environment.
Senior Look Development/Senior Surfacing Artist:
The Croods – released 2013
Sole responsibility for the look development and surfacing of 3 main characters: UGGA, BEAROWL and TURKEYFISH. Created hair, fur, feather and skin look for these characters.
Senior Look Development/Senior Surfacing Artist:
King Fu Panda 2 – The Kaboom of Doom – released 2011
Surfaced main villain character WOLF BOSS, sole responsibility for surfacing 2 major environments including Palace Interior, Pagoda interior; contributed to exterior environments.
Senior Look Development/Senior Surfacing Artist:
Shrek Forever After – released 2010
Developed the skin look for the main character RUMPLESTILSKIN and OGRE BOSS, surfaced PIPER, and sole responsibility for major environment Palace interior.
Senior Look Development/Senior Surfacing Artist:
How to Train Your Dragon – released 2010
Sole responsibility for 4 main characters: STOICK, TUFFNUT, FISHLEGS, TWO-HEADED DRAGON as well as generic variants.
Senior Look Development/Senior Surfacing Artist:
Kung Fu Panda – released 2008
Contributed to the design of the Jade Palce; Surfaced Exterior Palace environment (sole responsibility); surfaced Theatre, City, Gate, Jade Mountain, Prison exterior, various props.
Senior Look Development/Senior Surfacing Artist:
Flushed Away – released 2006
Surfaced main characters SID, LADYKILLER, several environments and props.
Over The Hedge – released 2006
Contributed to surfacing main character SKUNK and props.
3D Texture Painter June 2003 – September 2003
Digital Domain
- Senior 3D texture painter on The Day After Tomorrow – Feature Film (20th Century Fox/Roland Emmerich, Director)
- Photo-realistic texture painting and look development
3D Texture/Matte Painter September 2001 – June 2003
ESC Entertainment
- Senior 3D texture and matte painter on Matrix: Reloaded and Matrix: Revolutions – Feature Films (Warner Brothers)
- Photo-realistic texture painting, look development, shader network, concept design and matte painting
- Worked on some of the most memorable shots in these movies including the Freeway Chase, Trinity Falling, and others
3D Texture Painter & Lighting Animator April 2000 – August 2001
Kleiser-Walczak Construction Company
- Lighting animator, texture painter, look developer and compositing animator on various projects
Computer Knowledge:
- Maya, Katana, Mari 4, Substance Painter, Substance Designer, Renderman, Mudbox, Nuke, Deep Paint 3D, Studio Paint, Adobe Photoshop, Mental Ray, Shake, Composer, Illustrator, DreamWorks proprietary software (Paint, Light), Final Cut Pro X, Bodypaint, Zbrush, Sony proprietary software,
Exhibitions & Publishing:
2014 | 3D artwork featured in DreamWorks Animation 20 Year Anniversary Book |
2008 | 3D artwork featured in The Art of Kung Fu Panda |
2000 | 3D artwork featured in Animation Magazine |
1998 | 3D artwork featured in web gallery of Gnomon Digital Visual Effects Studio |
1992 | Art Gallery PTE LTD, Singapore – Oil Painting Exhibition |
1991 – 1992 | Artworks highlighted and profiled on China Daily News, People Daily, Beijing Evening News, Economy Daily, Beijing Quignian Evening News, China Consumer News, International Daily, Beijing TV, China Central TV, Personal oil-painting exhibition, Beijing, China |
Education:
2013 | Advanced Digital Photography, Julia Dean Studio |
2000 – 2001 | Art Workshop, Laddie John Dill Studio, Los Angeles |
1998 – 2000 | 3D graphics, animation, rigging, modeling at Gnomon Digital Visual Effects Studio |
1998 | 3D Studio Max, UCLA Extension |
1991 – 1999 | 2D computer graphic design, Orange Coast College |
1991 | B. A. in Fine Arts, Central Institute of Fine Arts, Beijing, China |