I developed the skin shader and painted the maps. This character was very detailed and I wanted to show his youth and how alert and lively he is.
I developed the skin shader and painted the maps. This character was very detailed and I wanted to show his youth and how alert and lively he is.
I just developed the skin look for this character; it’s very detailed with lots of pores, veins and beard stubble to gives him a very realistic look that matches the style of the film.
I created this enormous environment consisting of over 50 distinct assets.
I textured the costume and skin.
I created a stained glass look with gold trim, with a variety of detail.